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South Park Pinball SOLD

South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
South Park Pinball  SOLD
South Park Pinball SOLD
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SKU: 10104
Weight: 300 lbs
Brand: Sega
1999 by Sega
Usuallys Ships Within 2-3 Weeks.
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Product Details
This game has the option for a family friendly language chip or an Adult language chip which includes a RARE Cartmen Video Mode. Please call us after you have purchased this game and let us know which chip you would like installed.
 
The main aim of South Park is to start and COMPLETE all 5 character’s modes. To start a mode you need to hit each character’s shot a number of times. The number of shots required to start a mode increases with each successful completion. The modes for each character are as follows.
 
Stan: Shoot the left lane 4 times to start. Stan’s mode is a 4 ball multiball based around the bumpers and the lane. Your objective is to kiss Stan’s girlfriend 3 times. A kiss can be spotted either by a number of bumper hits or a shot to the lane. Shots to the lane are worth a bonus starting at 5M and increasing by 100k per bumper hit. After 3 kisses the display shows "You Win". You can still keep shooting the lane for points until 1 ball remains. The graphics for getting a kiss are pretty graphic.
 
Chef: Shoot the center lane 4 times to start Chef’s mode. You have 30 seconds to shoot all 5 character’s shots. The shots are worth 5M+1M per shot. The last shot is worth 10M. Each shot adds 5 seconds to the timer. Each shot adds a team member to a football team on the display. The COWS!
 
Kenny: "Oh my god, they’ve killed Kenny! You Bastards!" Hit Kenny 4 times to start a hurry-up. Then hit Kenny again to collect the value and kill Kenny. The value starts at 10M. Killing Kenny produces one of several graphic deaths and the inevitable quote "Oh my god, they’ve killed Kenny! You Bastards!"
 
Kyle: Shoot the ramp 4 times to start Kyle’s mode. The aim here is to shoot the ramp 4 times in 20? seconds to revive Mr Hankey. The shots are worth 5M, 10M, 15M and finally 20M.
 
Cartman: Shoot the hole 4 times to start Cartman’s mode. You have 20 seconds to shoot the hole 3 times. Each shot awards 5M + 1M per hit on the 3 targets above the hole. Finishing awards the Anal Probe bonus. When you start a mode, the character’s face on the playfield starts flashing. If the mode is completed the face lights solidly, otherwise it keeps flashing. Modes can be replayed regardless of they have been completed or not.
 
Wizard Modes: South Park contains 2 wizard modes like Monster Bash. If you start all modes but fail to complete 1 or more, the Chef lane lights for Spooky Vision at the completion of the 5th mode. If you can complete all 5 modes, the red arrow in the Chef lane and the Volcano between the flippers light and shooting the Chef lane starts the real wizard mode called Volcano. Spooky Vision: Spooky Vision is a 5 ball multiball where the object is to raise the characters jackpot values by hitting their respective shots a set number of times. More info is required here. Volcano: Volcano is another 5 ball multiball where the object is to save South Park from an erupting volcano. You have to shoot 15 lit character shots for 10M apiece. If you are successful the flippers go dead, an extra ball is awarded and you begin the process again. Otherwise the mode ends when 1 ball is left in play. The total for a successful Volcano mode is 210M so there must be a 60M completion bonus.


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